using QFramework;
using UnityEngine.UI;
namespace PlatformShoot
{
    public class GamePassPamel : PlatformShootGameController
    {
        void Start()
        {
            transform.Find("ResetGameBtn").GetComponent<Button>().onClick.AddListener(() =>
            {
                //SceneManager.LoadScene("SampleScene");
                this.SendCommand(new NextLevelCommand("SampleScene"));
            });
        }
    }
}